Flock is a meditative game that invites you to guide a bird through a stunning canyon using your body's movements captured by a webcam. Tilt and flap your arms to navigate through the peaceful landscape, with ambient sounds and warm visuals enhancing the experience. Try and collect as many flocks of birds as you can to increase your score, and watch out for obstacles during your journey!
Flock is an accessible and calming experience for players of all levels and ages, and can be played on any computer equipped with a webcam.
Time Frame
Flock went from a dream to a public presentation within the span of six weeks. The smiles made it all worth it.
Interactions
We knew we wanted the user to use their whole body but didn't want it to be too tired. The gestures ended up just right in our view.
Graphics
We wanted to push Unity HDRP pipeline to its limits to create something beautiful. Users weren't disappointed.
Baa! A procedural game based on real-time flocking behaviour
This helped us create birds that flew together in a believable way.
Link to Paper
Heuristics for motion-based control in games
These 13 design heuristics for designing motion controls in games helped us created satisfying interactions
Link to Paper
A multi-body simulation framework for live motion tracking and analysis within the unity environment
This paper helped us understand how to bring full body controls into a Unity project
Link to Paper